Jérôme Kedzierski

Birth: 1981.09.17 - Lyon, France
Nationality: French
E-Mail: This email address is being protected from spambots. You need JavaScript enabled to view it.
Phone: +33 (0)6 26 92 21 84
Linkedin

Experience

Level Architect at Arkane Studio
november 2013 - present

Level Architect.

  • References Research
  • Architectural Modular System
  • Level Building
  • Lighting

Senior Level Artist at Ubisoft Annecy
march 2012 - april 2013 (1 year 2 months)

Level Artist on Assassin's Creed III & Assassin Creed IV Black Flag Multiplayers.

  • Pre-production Documents
  • Technical Prototypes
  • Technical Documents
  • Level Art

Technical Art Director at Artefacts Studio
february 2007 - march 2012 (5 years 2 months)

  • Technical & Art Direction
  • Team Management
  • Recruitment
  • Project Estimation & Planning
  • R&D specification
  • Pipelines
  • Scripting
  • Modeling
  • Lighting
  • FX
  • Polishing

Art Director - Lead Artist at Artefacts Studio
december 2009 - july 2010 (8 months)

Art director/Lead Artist on Gods vs Humans (Wiiware/PC)

  • Technical & Art Direction
  • Team Management
  • Color Keys
  • Modeling
  • Lighting
  • FX
  • Polishing

3D Artist at Etranges Libellules
july 2009 - august 2009 (2 months)

Level Artist on Alice in Wonderland DS (Outsourcing)

  • Modeling (Level & Character)
  • Building
  • Technical (Optimization)

Level Artist at Ubisoft Annecy
may 2009 - july 2009 (3 months)

Level Artist on Assassin Creed II (Outsourcing)

  • Modeling
  • Building

Lead Artist at Artefacts Studio
december 2008 - march 2009 (4 mois)

Lead Artist on the adventure game El Internado DS

  • Technical & Artistic Direction on 3D
  • Team Management
  • Lighting
  • 2D
  • Polishing

Lead Artist at Artefacts Studio
october 2008 - november 2008 (2 months)

Lead Artist on a Ds Racing game prototype

  • 2D UI
  • Technical & Art Direction
  • Team Management
  • Modeling
  • Building
  • Texturing
  • Lighting
  • Polishing

2D/3D Artist at Artefacts Studio
february 2008 - august 2008 (7 months)

2D/3D Artist on Motoracer DS

  • Modeling
  • Texturing
  • Building
  • Lighting
  • FX
  • Technical (Optimize)
  • Polishing

Level Artist at Widescreen Games
february 2007 - february 2008 (1year 1 month)

Level Artist on the Next Gen Game Highlander on Unreal Engine 3 . (Outsourcing)

  • Modeling
  • Texturing

Comic Book Colorist Assistant at Frederic Besson
octobre 2005 - octobre 2006 (1 year 1 month)

Comic Book Colorist Assistant of Fred Besson (Atalante, Largo Witch)

3D Artist at Eden Games
february 2005 - august 2005 (7 months)

3D Artist on Test Drive Unlimited (Outsourcing)

  • Modeling Car & Motorcycle
  • Texturing

3D & Texture Artist at Artefacts Studio
january 2003 - december 2004 (2 years)

Work on several Prototypes (Sports in fantasy World, Adventure)

  • Character Modeling
  • Texturing (Lead)
  • Lighting

Skills & Expertise

  • 3D
  • 3D Studio Max
  • Photoshop
  • Lightroom
  • Maya
  • Technical Direction
  • Art Direction
  • Unreal Engine 3
  • Video Games
  • Texturing
  • Planning
  • Team Management
  • Recruitment
  • Pipelines
  • Scripting
  • Modeling
  • 2D graphics
  • FX
  • Polishing
  • Lighting
  • Color Grading
  • Photography

Education

Université d'Auvergne (Clermont-Ferrand I)

  • DUT, Informatique option Imagerie Numérique, 2000 - 2002

 

References

"Jérôme is probably the ideal member of a team. Invested, meticulous and generous, he always make sure the project he's working on will succeed. As a person, Jérôme is pleasant and fun to work with, he always stays calm depsite pressure. You'll be lucky if you cross his road."

Frappaz David, Lead 3D artist, Artefacts studio, Lyon, worked indirectly for Jérôme at Artefacts-studio

 

"Jérôme has managed during this project, to create an emulation and to give the desire to invest by his ability to listen, his original ideas. In 3 words: patience, creativity and versatility"

Florian Canard, Animateur 3D, Artefacts-studio, reported to Jérôme at Artefacts-studio

 

"So much can be said about jerôme. He's one of the most skilled, talented, intelligent and nice person I've had the chance to work with. Counting this man in a production is being assured to be blessed with some serious artistic skills, efficient team management and organisation, great technical solutions and optimization (I would never have imagined that the DS could make so much in the graphic department!) and an always constructive vision. A top tier artist."

Freddy Bonisoli, Game Designer, Artefacts-studio, worked directly with Jérôme at Etranges Libellules

 

"This is always a pleasure working with Jérôme. He has got indisputable artistic talent but also technical
knowledge, which makes him a polyvalent and a very valuable person of a production team. He shows also a
fantastic personal attitude, being always professional and involved in his work. Capable and sociable, he did a
great job leading the artistic team on every project we worked on together. Jérôme is a great and reliable guy.
I will be happy to work with him again one day."
 
Cindy Gasparini, Producer, Artefacts studio, managed Jérôme at Artefacts-studio